An Anytime Planning Agent For Computer Game Worlds

نویسنده

  • Nick Hawes
چکیده

Computer game worlds are dynamic and operate in realtime. Any agent in such a world must utilize techniques that can deal with these environmental factors. Additionally, to advance past the current state-of-the-art, computer game agents must display intelligent goalorientated behaviour. Traditional planners, whilst ful lling the need to generate intelligent, goal-orientated behaviour, fail dramatically when placed under the demands of a computer game environment. This paper introduces A-UMCP, an anytime hierarchical task network planner, as a feasible approach to planning in a computer game environment. It is a planner that can produce intelligent agent behaviour whilst being exible with regard to the time used to produce plans.

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تاریخ انتشار 2002